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Post by Avvy on Feb 3, 2013 13:58:43 GMT -5
aka Avvy's Slowly Growing Work List
So I'm working on a bunch of things server-wise while I'm unable to host. Here's is a basic lowdown of some of the things that are being worked on. If you have questions on any of it feel free to ask.
Core Areas : Cleaning up and remodeling for atmosphere and to make a bit more sense in the setting of the Island.
City Interiors : Many of the cities and towns have buildings and doors that lead to nothing. Adding interiors will add to the atmosphere.
NPCs : Looking at adding some other survivors in various places. Not confirmed if going in yet.
Badges and tokens : I dislike how they currently work. The badges with magical effects don't make sense. This is being looked at with a few possibilities to bring it to a more IG reward instead of the current OOG rewarding.
New Areas : Siranda is an island that has a bunch of biomes in it. This will expand on them somewhat but still has to have 'purpose' to each area added.
The Underdark : It's a horrible stinky mess and needs reworking.
Professions : Full system reboot needed.
Class Items : polish up the changes we were working on before we went down.
Removal of old Items : Old items need to be removed from the server. Menial labour task.
Information and Setting : Writing more documents to help with getting people settled into the game world.
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Post by gatalis on Feb 3, 2013 14:51:28 GMT -5
So... Will we have a swamp by chance? Also, if there's anything the player base can do to help out, I'm sure we're all willing to do so.
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Post by Avvy on Feb 3, 2013 15:22:09 GMT -5
I'm not sure if I want to add new biomes to the island. It already doesn't make must sense with what it has, but there is always a possibility.
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Post by BALLS OF STEEL on Feb 3, 2013 15:34:06 GMT -5
We want to ditch the profession system and replace it with a class-based bonus for each class. Any suggestions for class-based bonuses for the varying classes would be appreciated.
For example, druids can purify food - this is the sort of bonus we want to add to every class by custom scripts and items. There is no limit on the complexity of your suggestions, the scripting engine is reasonably powerful
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Post by gatalis on Feb 4, 2013 1:28:46 GMT -5
Hmm... Are we talking base classes only, or all classes? In terms of base classes: - Barbarian-Item that lets them convert certain food items (raw food, cheese, I dunno) into the ration item? Shows their nature to tough out gritty food and survival instincts I'd think.
- Bard-I'm having trouble with bards... Maybe something that lets them remotely select a specific item once/day from select search areas? (food stalls, grave sites, etc. NOT vaults or the Sirandan basement, similar places.) Possibly an instrument that lets them cast a spell of some sort? I dunno...
- Cleric-More effective versions of the holy symbol so that as they gain levels it can be used to cause fear on the opposite alignment or some such? Maybe give it the ability to instill a permanent "bless" on an item (+1 enchantment or holy damage versus undead etc.) for a certain amount of EXP?
- Druid-They get food purifiers... Also possibly something along the lines of the Cleric's bless suggestion above, or the Ranger's healing bandage suggestion below.
- Fighter-I really don't know for fighters... Maybe an item that causes all zombies in a given area to focus on them for a short time instead of allies? Access to some sort of training room that helps them get to level 2 faster? They're kinda just the average joe of generic fighting guy, so I don't know what special advantage they might get other than being... average. +1 on cooking?
- Monk-Change the ki shuriken to grow stronger/more numerous with level, so that if someone focuses on monk until max level, they have a real killing tool on hand for free? Maybe extend it to form a ki weapon of their choosing? Maybe a 1/day prayer mat that restores them to %/full health, but requires X seconds to restore them?
- Paladin-Paladins get a lot of bonuses, and I technically have a 2nd edition bias in terms of how Paladins should be run (very devout, very disciplined, have to follow a knight-like code based on their order unless otherwise stated, etc.). Maybe a prayer item that works like a mass lay on hands for the surrounding area? Or maybe something kinda inquisition-like such as an official detect evil item that works X/day... Maybe something like the thieve's cant but for Paladins...? I dunno. It shouldn't necessarily benefit the Paladin so much as the Paladin's leadership capabilities/allies.
- Ranger-I'm thinking a remake of the fletcher for rangers, or maybe an herb-scavenger that locates various useful herbs? Maybe it could be something like the monk's ki shuriken, but for arrows... Possibly the ability to make low-grade healing bandages from herbs collected?
- Rogue-I dunno... They already get the 3 extra searches/day and thieve's cant. Maybe specific areas that only they're slippery enough to get into for one reason or another? Like an official thieve's guild area where they can find tools and mild to moderate traps?
- Sorcerer-An undroppable reduced weight pouch? I dunno for sorcerers, magic comes naturally to them, so it's hard to think of something specific for them... I'd say something along the lines of what I said for wizard, but that feels out of place. Maybe a once/day magical discharge that does d6 damage +1d6 damage every two levels? Something to make their familiars tougher? Another idea I had is something that can grant limited charge items one additional charge/day, but I could see that being abused... Maybe have it have a scripted limit of every so many hours in-game?
- Wizard-This is more of a suggestion than just an idea, but I'd like to see wizard spell books that have a 1/day sequencer 1 spell/clear sequencer effect on them, or something along the lines of a spellbook. Another idea I had is something that'd allow wizards to create magical parchment, or rods in exchange for gold or some other sundry.
I can think of some things for some of the prestige classes, but I figured these were supposed to be limited to base classes... And yeah, a few of my ideas above seem pretty OP looking over them, but I think I'll leave em up.
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Post by xkcdapostle on Feb 4, 2013 5:40:55 GMT -5
I tend to use in rp the spell Scrying quite a bit, and I'm sure it annoys the hell out of its victims in how much they have to type. Perhaps allow Characters that are Wizards, Clerics or Druids (as well as Bards or Sorcerers that have exchanged a spell they have for Scrying) to have a means to cast the spell for them when they are in the appropriate area.
Perhaps give Druids and Rangers a fully explored minimap in Woodland or areas that are appropriate to them.
I'd say that giving an item to equip on Bards wouldn't be that useful to them, especially as Bards may want to play an instrument that isn't handed to them by a script. Perhaps give them a wand or casting item, like the Magic Missile one Wizard's and Sorcerer's get, that allows them to cast a spell x/uses per day from their Spell List.
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Post by BALLS OF STEEL on Feb 5, 2013 10:55:26 GMT -5
I knew it would be you to answer first, Gatalis. Some of those are good ideas and I'll be discussing them with Avvy. In particular I liked the Cleric, Paladin and wizard ideas. Your Barbarian, monk and sorcerer ideas gave me some ideas of my own to work on.
A note on Rogues and prestiege classes - We wont be changing rogues, 3 more searches is good enough and we dont intend to add further bonuses for prestiege classes at this time, but if the idea sees more interest then we will consider it.
I like the map idea from AnĂ¼s, but the scrying script would require a lot of additional script features and I also want to stay away from granting Spellcast X items as those are a little boring
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areonhawk
New Member
Sadistic Sociopath
Posts: 29
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Post by areonhawk on Feb 5, 2013 12:22:46 GMT -5
Wizards should start with a Spell Book represented by the Book fashion accessory or a Crystal Orb accessory that grants spellcraft boosts or some extra spell slots.
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Post by Avvy on Feb 5, 2013 14:26:16 GMT -5
Areonhawk : while it makes sense for the wizards, one of the things we're trying to get rid of is items that require equipping as they very quickly become 'useless' and just take up inventory space.
I'm loving seeing all the ideas flying. This is what I want to get going to help with building up the server.
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areonhawk
New Member
Sadistic Sociopath
Posts: 29
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Post by areonhawk on Feb 5, 2013 15:51:14 GMT -5
Well... how about wizard get something similar to the Monk's Ki Shuriken? Such as X amount of X leveled scrolls daily (They'd go away after resting, and be refreshed with new ones.)
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Post by gatalis on Feb 5, 2013 19:47:36 GMT -5
That's kinda what the magic missile rod (or was it a wand) did.
I'm not sure how the new items will compare, but I know that a lot of wizard gear made it so that a wizard by the time they got to around level 7 or 8 had at least 4-5 spells per tier if not more.
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Post by BALLS OF STEEL on Feb 6, 2013 7:44:17 GMT -5
With the new gear it can vary, I may have to do some tweaks later on down the line. It would appear that only one spellslot per item is applied, due the to 'safe' property adding method I have employed to prevent duplicate properties. Then again that might just be luck, I will have to do some controled experiments. I will be happy to discuss the finer details and answer any questions with regard to the item system in my other thread shadowsofsiranda.proboards.com/index.cgi?board=oocdiscuss&action=display&thread=551
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Post by Avvy on Feb 14, 2013 18:09:42 GMT -5
Weee. Today I felt like writing. So I'm redoing the Lore. Correcting the various issues that were there in previous write ups and fleshing out the world a bit more. So far Baraban and Dakuto are complete with Kalaram not far behind.
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Post by Taric on Feb 14, 2013 20:48:59 GMT -5
Will there be a new custom class system? I want to make use of it
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Post by Avvy on Feb 14, 2013 23:14:03 GMT -5
No, there won't be a custom class system. You still have to pick from the base classes. We are just getting rid of the professions and giving the class bonuses a makeover.
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