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Post by autokilla on Jul 4, 2012 13:12:48 GMT -5
User Login : autokilla Character Name : Belin Detkasholf Desired Ascension Material : Battle-axe Feedback Desired : yes
Stats: Attack bonus +9 Damage bonus: fire (2d12) Damage bonus: Bludgeoning (2d12) Cast spell: Greater Stoneskin Regeneration: 3 regen
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Post by BALLS OF STEEL on Jul 4, 2012 13:53:26 GMT -5
Are you sure you would not prefer a dwarven waraxe?
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Post by gatalis on Jul 4, 2012 13:58:49 GMT -5
That adds up to level 28, too high.
The problem is the regen, not the other things. Regen is expensive as hell as far as toolset is concerned.
If you make regen +1 it'll lower it back down to level 25 with a bit of leeway for low-cost bonuses like skills and such. +2 regen barely goes into level 26 though.
You could also replace the regen with keen and +2d8 massive criticals and it still adds up to level 25 (or keen, extra melee type piercing, and massive crits 1d6)
Looks good as far as I can tell from a building aspect other then that little conundrum. If you'd like my suggestion though, I'd also suggest changing out fire for a different damage type, but that's just me.
EDIT: Also, making it vampiric regeneration +3 could potentially lower it below that little cost gap, but it wouldn't always work.
As a general rule of thumb, the price of a type of upgrade goes up exponentially in toolset. For instance 4d10 and 2d20 damage bonus costs more than double the price of two different damages at 2d10.
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Post by xkcdapostle on Jul 4, 2012 14:08:05 GMT -5
"Cast spell: Greater Stoneskin" is useless against anything with a Weapon's Enhancement or AB increase of 5 or more.
Only Normal Zombies cannot penetrate the DR, most other undead forms are able to break through the protection. The spell's only use would be for Evards or other spells that deal physical damage (Ice Storm notably, though the Cold damage would get through a Stoneskin...)
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Post by autokilla on Jul 4, 2012 16:19:57 GMT -5
i would go with dwarven waraxe but i dont have exotic weapon proficiency yet and i suppose i could trade the regen with keen and +2d8 massive crits... might be better overall as well, and instead of Greater Stoneskin i suppose a bulls strength would be better for a spell... and more useful
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Post by gatalis on Jul 4, 2012 16:36:07 GMT -5
Useful unless you max out STR, but doing that would require a few Gelzburg runs most likely.
Alright, so if you use the 2d8 massive critical and keen, and switched out the greater stone skin for a level 15 bull strength spell, then you could potentially add 1 point of vampiric regen and still be within the level 25 limit. *nod nod* Or you could place greater bull strength and ignore the +1 vampire regen.
Bull Strength 15 would give you 1d4+1 STR (unless you hit the +12 cap) for 15 hours (or an hour IRL) Greater Bull Strength 11 would give you 2d4+1 STR (unless you hit the +12 cap) for 11 hours (44 minutes), but it would be too expensive to add the +1 vamp regen.
Really it comes down to whether or not you think you'll max out your STR stat or not, and in the +1 Vamp regen case, up to +4 in a skill could be put in in its place, or the extra melee damage property in piercing or bludgeoning.
If you'd like me to stop giving feedback at any time just say so, hehe.
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Post by autokilla on Jul 4, 2012 16:54:54 GMT -5
i think greater bull str 11 would be good since he is higher in con and i doubt ill max out his str
btw, this feedback is very useful *nod*
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Post by BALLS OF STEEL on Jul 4, 2012 20:49:22 GMT -5
If you can collect every piece of Battlerager gear, equipping each item will max your strength
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Post by autokilla on Jul 4, 2012 22:51:06 GMT -5
it would however take forever... and with greater bulls str i believe i would be able to buff someone else if need be...
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Post by zdarkshadowz on Jul 5, 2012 4:04:17 GMT -5
Just a note - if you drop a 2d12 damage to 2d8 you will have plenty to go around.
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Post by BALLS OF STEEL on Jul 5, 2012 7:02:30 GMT -5
or even 2d10. I also recommend you create this item in a module that has the latest CEP TLK installed as it opens up new damage parameters, up to 100d20 damage and such.
With that in mind, you could use this to create a weapon that had 4d12 damage of a single element which I would highly recommend as the highest resist to a single element is 10/- on items.
If your axe does 2 types of damage and your opponent has two types of resist, you are losing 20 damage, whereas with 4d12 damage you are only losing 10 points of damage AND you are doing more damage.
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Post by gatalis on Jul 5, 2012 21:18:26 GMT -5
I'd agree the 4d12 damage thing if the price of things didn't go up exponentially with power. Only way I'd consider 4d12 is if it could somehow be considered the two 2d12 price on the item instead.
Reasoning:
Fire 2d12 + Bludgeoning 2d12 = 392,020 gp
Bludgeoning 4d12 = 957,050 gp (leaving you with approx 230,000 gp to spend)
The price jump is too high to justify it IMO because you'd have to remove most of the things on the item to put on that 4d12 damage.
Better Example using your current item:
Current Setup: 1,183,984 (1,200,000 is the cap)
4d12 setup: 2,054,960 (level 30 item)
On a side note, if you did drop even one of those to a lower setting (2d8 or 2d10) you could apply other bonuses, or increase some of them to a good degree.
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Post by BALLS OF STEEL on Jul 6, 2012 9:30:14 GMT -5
That is because the physical types are more expensive. I tested a weapon with ab +8 and 4d12 fire damage and it came to 833766 which puts the weapon at level 24, giving you enough to add Keen and Regeneration +1
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Post by Avvy on Jul 16, 2012 11:52:41 GMT -5
Alrighty. Before I can approve anything I need to have the finalized item posted and confirmed by Autokilla.
Please let us know when it is your final submission.
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Post by autokilla on Jul 21, 2012 12:54:40 GMT -5
the finalized version i would like would be a battle-axe with 2d12 fire and 2d12 bludgeoning, keen, 2d8 massive crits and greater bulls strength 11 please
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