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Post by Avvy on Apr 19, 2012 11:22:04 GMT -5
Hey guys. If you encounter any bugs or weird area transitions or the like. Please let me know here. The more help we get, the faster we can have SoS back to the module we're all used to.
There will be rewards for your help.
Thank you
Avvy
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Post by gatalis on Apr 19, 2012 20:08:51 GMT -5
Zombies have clothes, and the OOC teleport starting room can't take yo uto island sanctuary even if you have the token...
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Post by Bumlader on Apr 19, 2012 21:33:52 GMT -5
I like the zombies with the clothes..Just dont like that the people refuse to pick up anything they drop.
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Post by gatalis on Apr 19, 2012 23:36:16 GMT -5
Behemoths have been returned to their 5 XP value instead of 50 XP
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Post by xkcdapostle on Apr 20, 2012 8:34:53 GMT -5
If anyone is looking for the Badge glitch, whereby you would have an infinite source of xp by walking around, you will be sadly disappointed, as this version has yet to incorporate the improved badge system I made... Also, Artifacts work (scavenging is fine) and Sanctuary Recalls work (I had a leap of faith moment earlier when Sin logged on and Bardo had to run...).
I believe the Zombie Disease needs to be implemented, since I gather this module is from last year, and the fully working Zombie Disease came in January this year. [EDIT] Good news, this is not the case, Vesur caught it and the disease system seems to be active.
Summoning Spells and Blank Searches are ones that need fixing.
The Chess Game problem is still up as well.
Just posted this up so that if anyone wants to they can double check or not bother and try to see what else they can come up with. Also it should help the voluntary beta testers in knowing what to look for or not in some cases...
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Post by gatalis on Apr 20, 2012 23:35:15 GMT -5
The main entry mineshaft is broken, you can get up to the main entrance through the mines, but its impossible to go back down into the mines via the rope.
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Post by gatalis on Apr 21, 2012 13:05:48 GMT -5
Campsite doesn't even give a badge any more from what I can see. Same with Eledhreth (might be true for some of the other vaults, I dunno.)
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Post by gatalis on Apr 21, 2012 13:10:42 GMT -5
I think there's some sort of bug with the rage system, they re-activated ever 2-5 seconds, but the white sparkles immediatly went out after each activation...
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Post by gatalis on Apr 21, 2012 13:33:54 GMT -5
Hmm, the mines entrance (rope to get into the mines) at Mount Faeloth Tunnels is also broken.
EDIT: As well as the one in Baraban
EDIT: Not sure if this is a bug or not, but the Shed in Baraban doesn't spawn undead...
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Post by gatalis on Apr 27, 2012 22:24:43 GMT -5
The "Found" error occurs at some locations still where you won't get anything.
I've only noticed it at the mount faeloth debris spot at the moment, but I'm sure its somewhere else too.
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Post by Bumlader on Apr 27, 2012 22:33:12 GMT -5
It also happens in the new Kalaram area, the alchemy shop?..And in the shop theres a invisible stuff that prevents you from moving in or out of the place
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Post by xkcdapostle on Apr 28, 2012 9:42:45 GMT -5
The error in the Alchemy area is identified. Should anyone wish to test the alchemy recipes, I may provide them all to you to confirm which ones do not work. Though, this was before as well as after the module's issues. The Faeloth Debris will not let you find certain metals (mithral, iron, adamantine...) due to the possibility trhat Avvy removed the item from the toolset. That will also be corrected, however, I am waiting for the most updated module so that I may more quickly excise such bugs.
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Post by gatalis on Apr 29, 2012 19:58:50 GMT -5
I keep getting a "There is nothing useful in this area" message when I go into the boarded home after searching in the market...
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Post by BALLS OF STEEL on Apr 29, 2012 22:37:59 GMT -5
I get this as well. Though I get it randomly
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Post by Bumlader on Apr 30, 2012 1:15:11 GMT -5
I get this as well. Though I get it randomly Agreed
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