Post by Bumlader on Mar 10, 2014 14:47:57 GMT -5
"Resting requires certain basics. Safety, a bed type place. With other features such as a fire near by your rest will be more beneficial to you."
I believe the server would benefit if you added it in to SoS. There is one thing I want you to clarify for me, by resting are you sleeping or resting your legs? Some dungeon masters have confused this before and tried to play it off as when you rest hours pass by.
"Fire. You will need to gather wood and flint/matches to light a fire. Fires are good for resting, recovery time, cooking food.
Food. Food found may well be spoiled, there will be ways to purify it, though you can eat the spoiled foods (you might get sick from it) the better the food is (cooked, unspoiled) the more you get from it. Water. We all need to drink."
I like how you are making the element of fire more resourceful, it adds the needed realism in a game. As for food & water, those are also excellent ideas.
"Dungeon Fatigue. The idea that once you run a dungeon there is a "cool down" time on you before you can run another. This prevents somebody logging in the freshly reset server and running all dungeons one after another."
This idea is alright, but it reminds me of ZSR's anti-grinding system. I don't like the idea of forcing other players characters to be fatigue from dungeons, what I feel would be better, is instead of having a fatigue system, the dungeons should be made hard but do-able with a -team-. Not just a duet with the right build or just 3 players in one party, but a big team that forces players to team-up and work together as a team.
"The plot itself is shifting slightly. I never had the full background of SoS when I got it. I couldn't find a cohesive one. I've decided to take the server back in time. When the server goes live the story will be starting about a month after the island of Siranda went "quiet." A month after the last city fell. There are a few survivors around, small bands of people gathered together, loners trying to scratch out a living for themselves. There will be full write ups for the areas of the island so that people can know a little bit about where they want to come from, or why they have come to the island."
Sounds solid
I believe the server would benefit if you added it in to SoS. There is one thing I want you to clarify for me, by resting are you sleeping or resting your legs? Some dungeon masters have confused this before and tried to play it off as when you rest hours pass by.
"Fire. You will need to gather wood and flint/matches to light a fire. Fires are good for resting, recovery time, cooking food.
Food. Food found may well be spoiled, there will be ways to purify it, though you can eat the spoiled foods (you might get sick from it) the better the food is (cooked, unspoiled) the more you get from it. Water. We all need to drink."
I like how you are making the element of fire more resourceful, it adds the needed realism in a game. As for food & water, those are also excellent ideas.
"Dungeon Fatigue. The idea that once you run a dungeon there is a "cool down" time on you before you can run another. This prevents somebody logging in the freshly reset server and running all dungeons one after another."
This idea is alright, but it reminds me of ZSR's anti-grinding system. I don't like the idea of forcing other players characters to be fatigue from dungeons, what I feel would be better, is instead of having a fatigue system, the dungeons should be made hard but do-able with a -team-. Not just a duet with the right build or just 3 players in one party, but a big team that forces players to team-up and work together as a team.
"The plot itself is shifting slightly. I never had the full background of SoS when I got it. I couldn't find a cohesive one. I've decided to take the server back in time. When the server goes live the story will be starting about a month after the island of Siranda went "quiet." A month after the last city fell. There are a few survivors around, small bands of people gathered together, loners trying to scratch out a living for themselves. There will be full write ups for the areas of the island so that people can know a little bit about where they want to come from, or why they have come to the island."
Sounds solid