Post by gatalis on May 11, 2012 0:05:25 GMT -5
//Here yah go, feel free to modify as you see fit: I also included an undefined category as I'm unsure where you'd put it
White Necromancy: (good unless otherwise stated)
Last Judgement
Blood of the Martyr
Grey Necromancy:
Wither Limb [evil]
Evil Glare [evil]
Stop Heart [evil] (technically a death spell without death descriptor)
Clutch of Orcus [evil] (weaker, but similar to Stop Heart)
Opalescent Glare [good]
Dark Necromancy: (all evil descriptor unless otherwise stated)
Incorporeal Enhancement
Aboleth Curse
Finger of Agony
Dire Gestation
Touch of Vecna
Oath of Blood
Wrack
Mass Contagion
Ghoul Gauntlet
Revive Undead
Barghest's Feast
Sword of Darkness
Skeletal Guard
Eternal Death
Curse Water
Rejuvinative Corpse
Spawn Sanguine
Dehydrate
Death Dragon
Field of Ghouls
Bodak's Glare
General of Undeath
Red Fester
Absorb Strength
Power Leech
Epidemic
Sicken Evil [good]
Undefined:
Night's Caress (It can technically be either White or Dark necromancy depending on how you use it)
Deathwatch (allows you to see the life force of others using the foul sight granted by unlife)
Mark of the Outcast (makes a mark on the victim that is detectable by all, reduces diplomacy checks and -2 to AC)
Death Knell (basically takes the life force away from a dieing creature, but not through necesarily negative means)
Rigor Mortis (makes someone appear/feel dead)
Comsumptive Field/Consumptive field Greater (see Death Knell)
Dark Denial (Keeps prisoners from killing themselves/leaving their cells)
Pact of Return (self-ressurrection spell)
Decomposition (druid spell)
Pheonix Fire (You kill yourself to use a bunch of fire magic that's especially effective against evil, and return to life at the end of the effect.)
White Necromancy: (good unless otherwise stated)
Last Judgement
Blood of the Martyr
Grey Necromancy:
Wither Limb [evil]
Evil Glare [evil]
Stop Heart [evil] (technically a death spell without death descriptor)
Clutch of Orcus [evil] (weaker, but similar to Stop Heart)
Opalescent Glare [good]
Dark Necromancy: (all evil descriptor unless otherwise stated)
Incorporeal Enhancement
Aboleth Curse
Finger of Agony
Dire Gestation
Touch of Vecna
Oath of Blood
Wrack
Mass Contagion
Ghoul Gauntlet
Revive Undead
Barghest's Feast
Sword of Darkness
Skeletal Guard
Eternal Death
Curse Water
Rejuvinative Corpse
Spawn Sanguine
Dehydrate
Death Dragon
Field of Ghouls
Bodak's Glare
General of Undeath
Red Fester
Absorb Strength
Power Leech
Epidemic
Sicken Evil [good]
Undefined:
Night's Caress (It can technically be either White or Dark necromancy depending on how you use it)
Deathwatch (allows you to see the life force of others using the foul sight granted by unlife)
Mark of the Outcast (makes a mark on the victim that is detectable by all, reduces diplomacy checks and -2 to AC)
Death Knell (basically takes the life force away from a dieing creature, but not through necesarily negative means)
Rigor Mortis (makes someone appear/feel dead)
Comsumptive Field/Consumptive field Greater (see Death Knell)
Dark Denial (Keeps prisoners from killing themselves/leaving their cells)
Pact of Return (self-ressurrection spell)
Decomposition (druid spell)
Pheonix Fire (You kill yourself to use a bunch of fire magic that's especially effective against evil, and return to life at the end of the effect.)