Post by karajix101 on Feb 10, 2012 17:33:48 GMT -5
// Please note: This is just for the Kelemvorites who choose to follow this particular creed, it is not Kelemvorite law to all or even to an overall group. Our main idea with the whole classifying of necromancy was to prevent a legion of shitstorm from unleashing and a sort of a code the common man could look at and say "If I do this, I'm dead." It is entirely IC, but diminutively for OOC reasons as well. //
White Necromancy
White Necromantic spells can be used in a variety of ways. One of them, Undeath to death, is made specifically to combat undeath. The spell counters undeath with its opposite, positive energy and life force, often completely annihilating the undead.
White Necromancy spells:
- Undeath to Death
- Disrupt Undead
- Gentle Repose
- Halt Undead
- Blood of the Martyr
- Last Judgement
- Sicken Evil
- Pheonix Fire
Grey Necromancy
Grey necromantic spells are often known to cause death or instill fear in their targets. These spells do not fall under dark necromancy as they do not drain life energy with negative energies nor cause undeath. Some are often referred to as "death magic" as they can cause instant death in the targets. Others instill fear in their victims and are often used defensively. Death armor protects the caster and harms all who attacks him. Horrid Wilting dessicates the target(s), but not through means of negative energy.
Grey Necromancy spells:
- Death Armor
- Fear
- Finger of Death
- Horrid Wilting
- Scare
- Wail of the Banshee
- Eyebite
- Symbol of Pain
- Blindness/Deafness
- Deathwatch
- Wither Limb
- Evil Glare
- Stop Heart
- Clutch of Orcus
- Opalescent Glare
- Rigor Mortis
- Pact of Return
- Mark of the Outcast
Dark Necromancy
The spells that create undead, summon undead servants or create new ones by using a dead corpse, twisting it into a hollow shell of its former self, animated with dark and negative energies. Others harm bodies with negative energies, sometimes draining them of life force. Both of these fall under the Dark necromancy term. They often kill their targets in such ways that make them often rise as undead. Sometimes they simply summon an already undead creature. All who use these spells are breaching Lord Kelemvor's laws and are subject to arrest and trial. These spells are an affront to all life, as they twist and drain it.
Dark Necromancy spells:
- All inflict wound spells
- Animate Dead
- Circle of Death
- Contagion
- Control Undead
- Create Undead
- Energy Drain
- Enervation
- Ghoul Touch
- Negative Energy Burst
- Negative Energy Ray
- Ray of Enfeeblement
- Vampiric Touch
- False Life
- Chill Touch
- Command Undead
- Ghoul Touch
- Create Greater Undead
- Incorporeal Enhancement
- Aboleth Curse
- Finger of Agony
- Dire Gestation
- Touch of Vecna
- Oath of Blood
- Wrack
- Mass Contagion
- Ghoul Gauntlet
- Revive Undead
- Barghest's Feast
- Sword of Darkness
- Skeletal Guard
- Eternal Death
- Curse Water
- Rejuvinative Corpse
- Spawn Sanguine
- Dehydrate
- Death Dragon
- Field of Ghouls
- Bodak's Glare
- General of Undeath
- Red Fester
- Absorb Strength
- Power Leech
- Epidemic
- Night's Caress
- Death Knell
- Comsumptive Field
- Consumptive Field Greater
- Decomposition
White Necromancy
White Necromantic spells can be used in a variety of ways. One of them, Undeath to death, is made specifically to combat undeath. The spell counters undeath with its opposite, positive energy and life force, often completely annihilating the undead.
White Necromancy spells:
- Undeath to Death
- Disrupt Undead
- Gentle Repose
- Halt Undead
- Blood of the Martyr
- Last Judgement
- Sicken Evil
- Pheonix Fire
Grey Necromancy
Grey necromantic spells are often known to cause death or instill fear in their targets. These spells do not fall under dark necromancy as they do not drain life energy with negative energies nor cause undeath. Some are often referred to as "death magic" as they can cause instant death in the targets. Others instill fear in their victims and are often used defensively. Death armor protects the caster and harms all who attacks him. Horrid Wilting dessicates the target(s), but not through means of negative energy.
Grey Necromancy spells:
- Death Armor
- Fear
- Finger of Death
- Horrid Wilting
- Scare
- Wail of the Banshee
- Eyebite
- Symbol of Pain
- Blindness/Deafness
- Deathwatch
- Wither Limb
- Evil Glare
- Stop Heart
- Clutch of Orcus
- Opalescent Glare
- Rigor Mortis
- Pact of Return
- Mark of the Outcast
Dark Necromancy
The spells that create undead, summon undead servants or create new ones by using a dead corpse, twisting it into a hollow shell of its former self, animated with dark and negative energies. Others harm bodies with negative energies, sometimes draining them of life force. Both of these fall under the Dark necromancy term. They often kill their targets in such ways that make them often rise as undead. Sometimes they simply summon an already undead creature. All who use these spells are breaching Lord Kelemvor's laws and are subject to arrest and trial. These spells are an affront to all life, as they twist and drain it.
Dark Necromancy spells:
- All inflict wound spells
- Animate Dead
- Circle of Death
- Contagion
- Control Undead
- Create Undead
- Energy Drain
- Enervation
- Ghoul Touch
- Negative Energy Burst
- Negative Energy Ray
- Ray of Enfeeblement
- Vampiric Touch
- False Life
- Chill Touch
- Command Undead
- Ghoul Touch
- Create Greater Undead
- Incorporeal Enhancement
- Aboleth Curse
- Finger of Agony
- Dire Gestation
- Touch of Vecna
- Oath of Blood
- Wrack
- Mass Contagion
- Ghoul Gauntlet
- Revive Undead
- Barghest's Feast
- Sword of Darkness
- Skeletal Guard
- Eternal Death
- Curse Water
- Rejuvinative Corpse
- Spawn Sanguine
- Dehydrate
- Death Dragon
- Field of Ghouls
- Bodak's Glare
- General of Undeath
- Red Fester
- Absorb Strength
- Power Leech
- Epidemic
- Night's Caress
- Death Knell
- Comsumptive Field
- Consumptive Field Greater
- Decomposition