Post by gatalis on Feb 13, 2012 21:55:03 GMT -5
//Took me a couple hours but its finished!\\
*Of the many books that would enter the magical storage library utilized by survivors would be the following*
A sequel to my previous book "Evocation and Its Practical Uses," this guide will cover the basis of Conjuration spells.
The average person, and in fact average apprentice typically sees the spellschool of Conjuration as boring, failing to meet the "raw power" of other schools, and typically requiring advanced summoning circles. While an understanding of the runes produced through Conjuration can be quite useful, even the most untrained magician can make good use of its many spells without a deep understanding of the inner workings. The following are but some of the many spells falling within the spell school of conjuration and how they may be applied more practically. Rightfully, the spells have been placed in order of difficulty.
Acid Splash;
One of the most basic cantrips that any aspiring conjuration student should know, the cantrip acid splash has many uses. It can be very useful for burning away minor objects such as spoiled food, and has many applications in applying a chemical scar, or tatoo to one's body.
Ray of Frost;
Among apprentices, ray of frost is one of the most highly used conjuration spells. Unfortunately, many students when studying ray of frost msitake it for an evocation spell on the basis of it causing bodily harm. Causing moderate damage for the spell's power, this ray can be very effective in removing small flames, and when applied correctly to a door, can sometimes freeze a lock, making it brittle enough to bash open without permanently damaging the wooden frame.
Grease;
The spell grease is often considered a prankster's best friend as it causes people to slip and slide along the surface the spell is cast one. While the prankster side of this spell is obvious, it is also useful in crashing a large brute charging after oneself. With the right use of metamagic, this grease field can be lit on fire to burn nearby enemies. In other cases with the use of metamagic, the spell can be used to coat an enemie's weapon to make it slip from their hands, or be used on one's armor to prevent oneself from being grabbed.
Mage Armor;
Mage Armor is typically associated with the spellschool of abjuration, but its deflective properties are actually linked to the school of conjuration. This spell is very useful as a preventative measure against attacks, though its ability to protect the caster surprisingly lessens as the caster attains more powerful equipment.
Summon Creature I;
Perhaps what most people relate to the spell school of conjuration, this lower-level summoning spell doesn't have the best uses. Fortunately, these creatures tend to frighten peasants out of wanting to harm a mage, and do serve well as distractions or for menial manual labor that the mage would typically due.
Melf's Acid Arrow;
This spell is typically thought to be related to evocation, but the spell really transfers magical energies into an elemental form, thus qualifying as a member of the school of conjuration. Melf's Acid Arrow is very useful for the aspiring mage as it causes moderate damage, killing weaker opponents, but has many other uses. The acidity of the arrow can easily burn through flesh, allowing one to leave their mark on someone, and its constant effects even after being placed on the target nullify a target's regenerative properties for the most part. Unfortunately, Melf never designed the arrow to be used continuously, and so a mage must wait until the spell expires before casting it again.
Web;
Typically thought of as a simple nuisance, the web spell is actually extremely practical. It may be applied to cielings, walls, floors, and other such objects. A well placed web spell can leave an archer attached to the cieling out of reach from a warrior or orc, and a web spell can easily be used to climb an otherwise unclimbable surface. Perhaps a more useful feature, is that the webs produced by this spell are highly flammable, and may be used in conjunction with the spell to ignite an area quickly, or burn away an enemy.
Blades of Fire;
Similar in many aspects to flame weapon, or darkfire, Blades of Fire produces a similar flaming weapon effect based on the school of conjuration.
Summon Creature II;
More useful than its lesser counterpart, this spell is possibly the most well-known conjuration spell in a Mage's arsenal. The creatures summoned within this tier of the spell are typically strong enough to protect against basic threats, and are simple enough, such as the boar, to warrant a distraction from a hungry survivor.
Flame Arrow;
True to its name, this conjuration spell conjures up a fiery arrow that directs itself towards its target at high speeds. While a staple for a mage valuing pyro-based-spells, these arrows have plenty of use outside of a standard fight. They can be very useful in lighting a grease spell on fire, or for setting a number of nearby objects or traps into a blazing inferno. The fiery effects are also useful for lighting a mage's robes on fire, or turning a fighter's armor red hot as the arrows pierce through conventional armors.
Mestil's Acid Breath;
A staple for the aspiring alchemist, this acid breath can have a wide variety of uses. The acidic nature is perfect for temporarily blinding a target, or burning away wooden or stone debris in the way. When cast silently, a caster can easily immitate the breath of a green dragon, scareing many a simpleton into submission without ever having to harm them.
Stinking Cloud;
Generally considered the prank of the higher circles, this spell creates plenty of noxious fumes to knock out, or at least disgust one's opponents. The smell lasts for a time even after the spell has dissipated, making it perfect for getting payback on an ex, and while the fumes can daze, or in more sensitive cases knock someone out, they are generally harmless. If a mage were to ever find themselves being chased by an animal, the stench from this spell would be even more effective than it is on the normal races of the world. This spell generally considered to be a prank makes a great getaway.
Summon Creature III;
While the creatures of this spell are more potent, they must also be used more carefully. Even a novice mage can remove a dire boar, but should the spell not be cast properly, the average magi would have quite a hard time fighting, for instance, a dire wolf. Most creatures within this spell school are effective enough in dispatching small undead groupings, and are large enough to pull carts and similar ilk in the same fashion as an oxen.
The Elemental Orbs;
While technically six seperate spells (Acid, Cold, Electricity, Fire, Sound, and Force) these each contain similar properties in use aside from their elemental base. Each one has its uses in various ways and may be considered a must for the aspiring journeyman of Conjuration.
Summon Undead;
While most forms of the Undead spells fall within the school of Necromancy, there is a select series of spells that summon the undead within the spell school of Conjuration magic. These creatures can serve a practical purpouse in construction or maintaining basic duties such as organizing a library, as the base focus to summon them is a simple carved bone from a humanoid, a tiny bag, and a candle. Please note that while I do not condone the use of these spells among those who are not skilled in the arts of conjuration, the spell has been included within these works under its basis as a member of the conjuration school of magic.
Evard's Black Tentacles;
Considered a perverse spell by many, this spell has many a use besides the crude intentions that many picture it as being used for. Surprisingly enough, the power and magnitude of this spell would kill someone before it could ever be applied for such uses. This spell has many uses in clearing out debris, and can bypass doorways, making for a great way to ambush someone who has trapped themselves within a confined space. The spell can be placed on any surface, liquid or solid, as long as its horizontal. Mages have even been known to place this spell on top of a wall of force to attack aerial enemies. An aspiring conjurer should be very careful with this spell though, as the Tentacles cannot tell friend from foe and will likely destroy anything within their circumference.
Summon Creature IV;
Generally considered more deadly, but less practical than summon Creature III, the creatures within this spell have many a use like the other spells. The monsters of this spell level are typically too hideous, or feared to be displayed in public, but otherwise serve a use in combat or exploration. There are many applicable uses for these creatures, for instance a dire spider can be combined with the web spell to set in motion an ambush on an unwary opponent.
Cloudkill;
This spell is perhaps one of the benefits that can be seen clearly in being an adept of the school of Conjuration. The spell Cloudkill creates a series noxious fumes similar to stinking cloud except in the fact that they are deadly. While those experienced enough to survive the fumes will only be minorly harmed by the acidic effects the fumes produced, one who is not prepared will likely die within moments of inhaling the deadly gas. This spell serves many purposes in killing a large number of enemies in a short time frame, and can be used to destroy harvests or frighten others into submission in fear of being exposed to the fumes themselves. The caster is not immune to the effects of this spell though, and should take head to remain outside of its radius when casting it unless positive that they will survive, or suicidal.
Lesser Planar Binding;
This spell has long-reaching results not often seen. While it can easily bind an outside, or similar planar creature in place for a short time, it can also produce creatures of great magnitude that are feared among all but the most prepared for such occurances. These creatures are typically not ones to be trifled with, and an inexperienced caster should not attempt to summon one. Each creature should be treated with some level of dignity compared to a standard summon, as these creatures are quite litterally bound servants to the caster's whims.
Mestil's Acid Sheath;
Considered an abjuration spell by many, Mestil's Acid Sheath actually acts as a shielding for the skilled conjurer. While not necesarily practical aside from in the form of the shield, the spell is very useful for the average spell caster as it causes more damage with the increase in a magi's power.
Summon Creature V;
This conjuration spell, like the others within the summon creature spells, is very powerful. Usually used to summon a Dire Bear, the creatures produced by this spell must be carefully managed lest one accidentally get their face ripped off. The dire bear, this spell's most common form, is great for carrying large swaths of supplies via caravan, for riding on the back of, or as use as a powerful ally. Likewise, a smart magician could make the dire bear claw at trees to keep travelers away from a lair by giving the impression that the area is infested with bears even though its not.
*Of the many books that would enter the magical storage library utilized by survivors would be the following*
Conjuration and Its Many Practical Uses
A guide by William N'witghen.
A guide by William N'witghen.
A sequel to my previous book "Evocation and Its Practical Uses," this guide will cover the basis of Conjuration spells.
The average person, and in fact average apprentice typically sees the spellschool of Conjuration as boring, failing to meet the "raw power" of other schools, and typically requiring advanced summoning circles. While an understanding of the runes produced through Conjuration can be quite useful, even the most untrained magician can make good use of its many spells without a deep understanding of the inner workings. The following are but some of the many spells falling within the spell school of conjuration and how they may be applied more practically. Rightfully, the spells have been placed in order of difficulty.
Acid Splash;
One of the most basic cantrips that any aspiring conjuration student should know, the cantrip acid splash has many uses. It can be very useful for burning away minor objects such as spoiled food, and has many applications in applying a chemical scar, or tatoo to one's body.
Ray of Frost;
Among apprentices, ray of frost is one of the most highly used conjuration spells. Unfortunately, many students when studying ray of frost msitake it for an evocation spell on the basis of it causing bodily harm. Causing moderate damage for the spell's power, this ray can be very effective in removing small flames, and when applied correctly to a door, can sometimes freeze a lock, making it brittle enough to bash open without permanently damaging the wooden frame.
Grease;
The spell grease is often considered a prankster's best friend as it causes people to slip and slide along the surface the spell is cast one. While the prankster side of this spell is obvious, it is also useful in crashing a large brute charging after oneself. With the right use of metamagic, this grease field can be lit on fire to burn nearby enemies. In other cases with the use of metamagic, the spell can be used to coat an enemie's weapon to make it slip from their hands, or be used on one's armor to prevent oneself from being grabbed.
Mage Armor;
Mage Armor is typically associated with the spellschool of abjuration, but its deflective properties are actually linked to the school of conjuration. This spell is very useful as a preventative measure against attacks, though its ability to protect the caster surprisingly lessens as the caster attains more powerful equipment.
Summon Creature I;
Perhaps what most people relate to the spell school of conjuration, this lower-level summoning spell doesn't have the best uses. Fortunately, these creatures tend to frighten peasants out of wanting to harm a mage, and do serve well as distractions or for menial manual labor that the mage would typically due.
Melf's Acid Arrow;
This spell is typically thought to be related to evocation, but the spell really transfers magical energies into an elemental form, thus qualifying as a member of the school of conjuration. Melf's Acid Arrow is very useful for the aspiring mage as it causes moderate damage, killing weaker opponents, but has many other uses. The acidity of the arrow can easily burn through flesh, allowing one to leave their mark on someone, and its constant effects even after being placed on the target nullify a target's regenerative properties for the most part. Unfortunately, Melf never designed the arrow to be used continuously, and so a mage must wait until the spell expires before casting it again.
Web;
Typically thought of as a simple nuisance, the web spell is actually extremely practical. It may be applied to cielings, walls, floors, and other such objects. A well placed web spell can leave an archer attached to the cieling out of reach from a warrior or orc, and a web spell can easily be used to climb an otherwise unclimbable surface. Perhaps a more useful feature, is that the webs produced by this spell are highly flammable, and may be used in conjunction with the spell to ignite an area quickly, or burn away an enemy.
Blades of Fire;
Similar in many aspects to flame weapon, or darkfire, Blades of Fire produces a similar flaming weapon effect based on the school of conjuration.
Summon Creature II;
More useful than its lesser counterpart, this spell is possibly the most well-known conjuration spell in a Mage's arsenal. The creatures summoned within this tier of the spell are typically strong enough to protect against basic threats, and are simple enough, such as the boar, to warrant a distraction from a hungry survivor.
Flame Arrow;
True to its name, this conjuration spell conjures up a fiery arrow that directs itself towards its target at high speeds. While a staple for a mage valuing pyro-based-spells, these arrows have plenty of use outside of a standard fight. They can be very useful in lighting a grease spell on fire, or for setting a number of nearby objects or traps into a blazing inferno. The fiery effects are also useful for lighting a mage's robes on fire, or turning a fighter's armor red hot as the arrows pierce through conventional armors.
Mestil's Acid Breath;
A staple for the aspiring alchemist, this acid breath can have a wide variety of uses. The acidic nature is perfect for temporarily blinding a target, or burning away wooden or stone debris in the way. When cast silently, a caster can easily immitate the breath of a green dragon, scareing many a simpleton into submission without ever having to harm them.
Stinking Cloud;
Generally considered the prank of the higher circles, this spell creates plenty of noxious fumes to knock out, or at least disgust one's opponents. The smell lasts for a time even after the spell has dissipated, making it perfect for getting payback on an ex, and while the fumes can daze, or in more sensitive cases knock someone out, they are generally harmless. If a mage were to ever find themselves being chased by an animal, the stench from this spell would be even more effective than it is on the normal races of the world. This spell generally considered to be a prank makes a great getaway.
Summon Creature III;
While the creatures of this spell are more potent, they must also be used more carefully. Even a novice mage can remove a dire boar, but should the spell not be cast properly, the average magi would have quite a hard time fighting, for instance, a dire wolf. Most creatures within this spell school are effective enough in dispatching small undead groupings, and are large enough to pull carts and similar ilk in the same fashion as an oxen.
The Elemental Orbs;
While technically six seperate spells (Acid, Cold, Electricity, Fire, Sound, and Force) these each contain similar properties in use aside from their elemental base. Each one has its uses in various ways and may be considered a must for the aspiring journeyman of Conjuration.
Summon Undead;
While most forms of the Undead spells fall within the school of Necromancy, there is a select series of spells that summon the undead within the spell school of Conjuration magic. These creatures can serve a practical purpouse in construction or maintaining basic duties such as organizing a library, as the base focus to summon them is a simple carved bone from a humanoid, a tiny bag, and a candle. Please note that while I do not condone the use of these spells among those who are not skilled in the arts of conjuration, the spell has been included within these works under its basis as a member of the conjuration school of magic.
Evard's Black Tentacles;
Considered a perverse spell by many, this spell has many a use besides the crude intentions that many picture it as being used for. Surprisingly enough, the power and magnitude of this spell would kill someone before it could ever be applied for such uses. This spell has many uses in clearing out debris, and can bypass doorways, making for a great way to ambush someone who has trapped themselves within a confined space. The spell can be placed on any surface, liquid or solid, as long as its horizontal. Mages have even been known to place this spell on top of a wall of force to attack aerial enemies. An aspiring conjurer should be very careful with this spell though, as the Tentacles cannot tell friend from foe and will likely destroy anything within their circumference.
Summon Creature IV;
Generally considered more deadly, but less practical than summon Creature III, the creatures within this spell have many a use like the other spells. The monsters of this spell level are typically too hideous, or feared to be displayed in public, but otherwise serve a use in combat or exploration. There are many applicable uses for these creatures, for instance a dire spider can be combined with the web spell to set in motion an ambush on an unwary opponent.
Cloudkill;
This spell is perhaps one of the benefits that can be seen clearly in being an adept of the school of Conjuration. The spell Cloudkill creates a series noxious fumes similar to stinking cloud except in the fact that they are deadly. While those experienced enough to survive the fumes will only be minorly harmed by the acidic effects the fumes produced, one who is not prepared will likely die within moments of inhaling the deadly gas. This spell serves many purposes in killing a large number of enemies in a short time frame, and can be used to destroy harvests or frighten others into submission in fear of being exposed to the fumes themselves. The caster is not immune to the effects of this spell though, and should take head to remain outside of its radius when casting it unless positive that they will survive, or suicidal.
Lesser Planar Binding;
This spell has long-reaching results not often seen. While it can easily bind an outside, or similar planar creature in place for a short time, it can also produce creatures of great magnitude that are feared among all but the most prepared for such occurances. These creatures are typically not ones to be trifled with, and an inexperienced caster should not attempt to summon one. Each creature should be treated with some level of dignity compared to a standard summon, as these creatures are quite litterally bound servants to the caster's whims.
Mestil's Acid Sheath;
Considered an abjuration spell by many, Mestil's Acid Sheath actually acts as a shielding for the skilled conjurer. While not necesarily practical aside from in the form of the shield, the spell is very useful for the average spell caster as it causes more damage with the increase in a magi's power.
Summon Creature V;
This conjuration spell, like the others within the summon creature spells, is very powerful. Usually used to summon a Dire Bear, the creatures produced by this spell must be carefully managed lest one accidentally get their face ripped off. The dire bear, this spell's most common form, is great for carrying large swaths of supplies via caravan, for riding on the back of, or as use as a powerful ally. Likewise, a smart magician could make the dire bear claw at trees to keep travelers away from a lair by giving the impression that the area is infested with bears even though its not.