Post by karajix101 on Apr 26, 2012 16:41:49 GMT -5
User Login : karajix101
Character Name : Arazyr
Desired Race : Half-Celestial
Race Description : No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature
Race Abilities (modifiers): Automatic languages: Celestial, Common
Flight (maybe?)
Size and Type
The creature’s type changes to outsider. Do not recalculate the creature’s Hit Dice, base attack bonus, or saves. Size is unchanged. Half-celestials are normally native outsiders.
Speed
A half-celestial has feathered wings and can fly at twice the base creature’s base land speed (good maneuverability). If the base creature has a fly speed, use that instead.
Armor Class
Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).
Daylight (Su)
Half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su)
Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Spell-Like Abilities
A half-celestial with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative
HD Abilities
1-2 Protection from evil 3/day, bless
3-4 Aid, detect evil
5-6 Cure serious wounds, neutralize poison
7-8 Holy smite, remove disease
9-10 Dispel evil
11-12 Holy word
13-14 Holy aura 3/day, hallow
15-16 Mass charm monster
17-18 Summon monster IX (celestials only)
19-20 Resurrection
Unless otherwise noted, an ability is usable once per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.
Special Qualities
A half-celestial has all the special qualities of the base creature, plus the following special qualities.
Darkvision out to 60 feet.
Immunity to disease.
Resistance to acid 10, cold 10, and electricity 10.
Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spell resistance equal to creature’s HD + 10 (maximum 35).
+4 racial bonus on Fortitude saves against poison.
Abilities
Increase from the base creature as follows: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.
Skills
A half-celestial gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD +3). Do not include Hit Dice from class levels in this calculation—the half-celestial gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
Challenge Rating
HD 5 or less, as base creature +1; HD 6 to 10, as base creature +2; HD 11 or more, as base creature +3.
Alignment
Always good (any).
Level Adjustment
Same as base creature +4.
Source Material : D&D Monster Manual: Core Rulebook III v. 3.5
Brief Character background (this shows knowledge of the race):
Alignment: Lawful Good
Class: Paladin
Arazyr is a decendent of a Solar. A man that has heritage from the Celestia heavens stands before you. A towering figure that stands 8 feet. Although part of his heritage is of Solar descent, he does not stand as tall or pocess the strength of the other full blooded Celestials. Nobody knows his age but one could safely assume he is in his twenties.
When standing beside him, many could feel an aura of goodness and protection from him, a welcoming feeling to those of good alignment.
Arazyr has a muscular build. His body is covered in rippling muscles.
His hair is silver and cut, short and spiky. On his back are white feathery wings, strong to support his weight but soft to the touch. Golden eyes and features that could only be seen on a statue are many of the things he has for his apperance. Taking up shield and sword he decided to become a paladin of Tyr, the god of justice. As with most Celestials, Arazyr has an undying hatred of Devils. Celestials also age a lot slower and live much longer than humans and even Elves.
Backstory:
Life in a small village is tough, but its even tougher when half the village tries to worship you...
Arazyr led a rather peaceful, quiet life on the outskirts of a small village in Faerun. His mother had wanted to raise him to be a farmer and continue the generations, but the secrets regarding where his father was possessed him. His mother would always refuse to comment on the matter, telling the young boy that it didn't matter. Whenever they would go into town, she had told him to wear a large, heavy cloak around him. Being respectful of his mother's wishes, he would do so as they would gather supplies. He didn't have many chances to play with the other kids as he spent his time studying books that the local priests would bring to the house, or helping with that year's harvest. Whenever someone would come by though, his mother would make him wear that old heavy cloak, though it was slowly becoming smaller, and smaller on him.
One day while his mother was out shopping, the half-celestial was spotted by a local priest, who began to ramble on and on to him about being some sort of gift from the divines before running off. By the time his mother had returned, some of the local villagers were gathered at the house, asking the widow about the boy, about his origins... That night, Arazyr's mother explained to him about how his father was a Solar, and explained to him why his appearance stood out so much. He didn't mind at first, he felt a little betrayed but understood why his mother had hidden such a fact from him.
A few months passed on though, the villagers passed by more and more, and a few even asked him to perform miracles despite his protests. The buildup between the villagers and wanderlust caused the half-celestial teenager to decide to venture into the world, perhaps locate his father. That night, he left a note explaining what he had to, taking the wood cutting axe from the toolshed for a weapon, a sack with some bread in it, and heading off into the wilderness.
...
Arazyr found himself in the company of a group of Tyrran Paladins, whom seeing potential in the half-blooded boy, took him under their protection to train him in the teachings of Tyr-Justice, Mercy, Compassion... Wherever the group went, he asked questions about Celestials, if they had spotted any, tales of the towns regarding the heavens, but few ever had anything to say to him. It was in these fateful journeys that Arazyr came accross a courier.
Usually he ignored these men and women traveling the roads, but for some reason, it seemed like the man was following him. When he approached with a letter, the half-celestial expected the worst, and he was right to do so.
The letter spoke of devil worshippers who had invaded the farmlands he had once called home. The villagers, having feared that the worshippers had cursed her, had tried to contact him, but throughout the weeks they had been unsuccesful, and so finally, they had decided to burn the farmlands, the old house, and his mother along with it...
For weeks the half-celestial grieved. He had never felt so lost in his beleifs, such anguish. He had always despised devils, both through his heritage and through the teachings of Tyr, and with this event he felt his blood boil even at the thought of anything relating to the hells. The hells... Arazyr had rarely if ever wished harm upon people, but even then his emotions had made him snap, and he wished nothing more than the death of the civilians whom had burned down his childhood, and his only family he knew of.
Weeks passed by, the paladins of Tyr keeping the half-celestial under control as best as they could through diplomacy, charms, re-teaching of Tyr's beliefs. It took time, but finally the anguish began to settle. By this time, the boy had become a young man, standing nearly eight feet tall as he looked out over the horizon. He had finally allowed himself to settle down, understanding that the villagers hadn't known better, being little more than commoners. The true blame, was to be found in the devil worshippers, and the devils themselves. Arazyr had decided at that point to become a full-fledged member of Tyr's paladins, his need to coat the world with justice and good prevailing. Throughout his time traveling with his compatriots though, he continued to search for information regarding his father, and seeking out any who served the wretched devils.
Years passed, and while the group was traveling the sword coast, Arazyr heard word of a Solar that had been passing through the port town of waterdeep in search of evil. He didn't know if it was his father, but he couldn't let such an opportunity pass him up. At the protests, and finally acceptance from his compatriots, he made his way to the port town by himself, seeking out any information he could regarding the Solar's whereabouts. From Waterdeep, the half-celestial asked around, and finally heard rumor that the Solar had headed for Siranda...
It costed Arazyr nearly all his savings, but it was well worth it in his eyes as he paid for the supplies, and booked passage towards the accursed island...
Feedback desired: Yes (I know that the stats are probably to powerful for this server, and I know that you'll have to nerf it, but I leave it up to you to decide how to nerf it I also dont really care about the beefed up stats.)