Scriptum Mortis II - The Scarlet Kiss
Sir Robert Caris-Denoix
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I. Introduction
II. Vampire Powers
----I. None-spell like powers
----II. Spell like powers
--------I. In Combat
--------II. Shapeshifting
III. Vampire Vulnerabilities
----I. The Divine Symbol
----II. Garlic, Mirrors and Water
----III. Safe Havens
----IV. Positive Energy
IV. Destroying a Vampire
----II. Cursed
----II. Fledgling
----III. Lord
V. Craving and Diet
I. Introduction:
Bound to their coffins and the unholy earth of their resting place, vampires are undead nocturnal predators who feed upon the blood of their own kind and other living creatures. Within this tome their kind will be discussed in more depth. The knowledge written down upon these pages has been derived from the studies of the Eternal Order of Kelemvor, my own and those of the Dr. Prof. Van Richten.
To begin with, it is important to note that the following study is focused on what would be referred to as the common vampire. This is however a problem within itself, as there is no such thing as a "common vampire". Vampires are perhaps the most individualistic of undead. The differences between individual vampires typically become more pronounced as the creatures advance in age and power: while most fledgling vampires typically show at least some similarities with each other, the differences between the aged Patriarchs are often so great as to make one suspect that they are completely different types of creatures. The following discussions deal with the most common powers and weaknesses of vampires.
These undisputed masters of the undead have an abundance of powers from which to choose, giving them an advantage in nearly every combat and noncombat situation. These monsters enjoy significant benefits in nearly every aspect of their being. Their senses, strength, reasoning, and intelligence are all far beyond that of the kin they were created from. Its powers far greater than first anticipated. In fact, if not for their special vulnerabilities, vampires would be nearly unstoppable. Although all vampires are extremely powerful, there is a moderating effect on the abilities of vampires, and this is time. A newly-created vampire is relatively weak when compared to those that have been in existence for decades or centuries. On the other end of the scale, a vampire who has existed for a millennium or more is unimaginably more powerful than a newly-created fledgling.
No one knows exactly why this is so. Some scholars believe this progression to be “an innate characteristic of vampiric nature,” which of course is no true answer at all. My personal belief is that all vampires are created with the potential to use all the powers available to a 1,000-year-old individual, but that actually using those powers is something that must be learned. Just as a infant has the ability to walk and speak, it first needs to learn to make use of those abilities. Presumably, the more “advanced” powers require more subtlety to control, or are more taxing on the vampire, or perhaps both. To use these greater powers the vampire must practice the precision required and must build the willpower and mental fortitude needed to wield them.
Due to their knowledge acquired over long periods of time, their heightened intellect and their traits of personality, the schemes and plans set in motion by a vampire are hard to discern completely. Often they plant elements decades before they actually wish to harvest the fruits of their doing, creating unforeseeable factors of great threat. To underestimate or falsely interpret any of their acts can be a mistake of enormous consequences. It must be understood that the timescale they act within is far different in nature from that of a mortal being.
II. Vampire Powers:
All of these cursed beings enjoy certain abilities which, were they possessed by a mortal, would certainly be ascribed to the realm of magic. To a vampire, however, these are innate. Some of the powers appear to be the result of casting spells, yet others render the creature “unnatural,” so to speak. At this point I shall divide these capacities into “nonspell-like” and “spell-like” powers and outline them. I shall repeat however, that to these undead creatures they are altogether inherent.
II. I. Non-Spell Like Powers:
All vampires are extremely powerful in the physical sense. The reasons for this are unclear. Perhaps the transformation from life to undeath somehow tempers the body physically, making muscles stronger and flesh, bones, and sinew more resistant to damage. From the moment of their creation, Vampires are hideously strong. Unlike mortals, who weaken as they grow older and their muscles atrophy, vampires actually gain strength as the years pass. Vampires enjoy an increase in their dexterity and speed of reaction as well. The process of becoming a vampire seems to imbue them with significantly increased coordination, and this benefit only grows as the years pass.
As a vampire grows older its intelligence, too, is enhanced. These creatures are extremely cunning, their actions calculated. Vampires have a keen power of reason and they will frequently achieve their goals through cunning alone, never having to rely on crude force. Do not draw the wrong conclusion from this: these creatures do not fear, loathe, or otherwise shun the direct use of force. They simply view force as one possible tool with which to achieve their aims, and will usually select the tool best suited to the situation. After all, why should a creature put its own “life” at risk when, through guile, it can get everything it wants at no potential risk?
When hunting a vampire, be especially careful to remember the creature’s intelligence. Vampires may, for example, have their lairs ingeniously hidden and laden with many traps and snares to protect it. They can also blend into mortal society, dominating and manipulating the people around them, even going so far as to win unsuspecting allies and even friends. Cunning vampires may have the support, if not the love, of those around them. In short, do not assume that a vampire is a “two-dimensional” being, interested only in drinking blood and draining life energy. The Creature’s intelligence is often a more effective weapon than its other innate powers.
With time most vampires develop an incredible force of personality with which they delude and sway the gullible. This seems to spring from the immense self-confidence that vampires develop over centuries of existence, and from the fact that they have had sometimes more than a millennium to learn the nuances of their former races behavior. This often provides a grave threat when a vampire takes interest in yourself, as it's skills of manipulation will often be used to use others as a shield against you. The strings of its puppet theater are so many yet so hard to see. Even taking the monster’s seemingly magical hypnotic gaze out of account, conversing with a vampire is incredibly risky because the creature is persuasive enough to convince virtually anyone of anything. This same powerful magnetism makes most vampires incredibly charming individuals. Vampires are almost always exceedingly adept at gaining the favor of the opposite sex, and this is true for any race which has separate genders.
II. II. Spell Like Powers:
If one were to consider only the innate abilities discussed above, vampires would appear to be lethal enough foes. Unfortunately for those who hunt the creatures, they have at their command a formidable array of spell-like abilities as well. These powers seem to be common to most, if not all vampires, and are independent of the spellcasting tradition that a vampire may have followed in life. Some vampires that were spellcasters while alive do indeed retain their arcane abilities.
This occurrence is generally limited to those who were wizards in life. Only very rarely do priests retain their powers, and then only if they served the most vile and evil gods during their lives. This particular section, however, deals exclusively with the innate spell-like powers of vampires.
Perhaps the most fearsome and wholly destructive power of the vampire is its ability to drain life energy by touch. These monsters can, by making physical contact with their opponents, drain away the very living essence of those opponents. Contrary to several tales, a vampire need not make. actual flesh-to-flesh contact with its opponent to drain life energy. Even if the creature lands a solid unarmed blow on clothing or armor, it is capable of draining life force through such obstacles.
It is of the utmost importance to her note that those who fall to this draining of life essence are cursed themselves and rise one to four days after their burial if preventive measures are not taken. They do not rise as true vampires themselves, but as spawn. Vampire Spawn do not share the amount of power that a true vampire does.
A vampire can crush an opponent's will just by looking onto his or her eyes. This power, as well as having practical combat applications, is highly useful for overcoming a number of vampiric weaknesses. If, for example, a vampire could not enter a prospective victim’s home, it could attempt to dominate the person into leaving the safe haven of the building. As with a dominate person spell, the vampire is unable to order its charmed victim to do anything obviously self-destructive, such as jumping off a cliff.
The creature could convince the victim that the vampire is his or her friend, however, and that the victim should leave a place of safety to greet his or her “friend.” As these dark creatures get older, their charm-gaze gets stronger. It is said an ancient vampire can charm simply by the sound of its voice. By uttering soothing words, the creature enraptures its victim.
Vampires have the innate ability to imitate another wizard spell: spider climb.They are able to use this power at will, with no limits on duration or frequency. This innate spell-like power operates, in most respects, like the wizard spell except that it requires no verbal, somatic, or material components. Note that a vampire is still subject to all its normal restrictions when using its spider climb power. Thus, many vampires cannot climb up a tower and enter a castle unless they are first invited.
They could, however, climb up a tower and attempt to charm someone through a window. The ability to climb otherwise unclimbable surfaces enables vampires to situate their lairs in places that mortals cannot enter. A tall tower with no stairs or doors leading up to it would be a perfect place for a vampire to hide its sanctuary. It would be able to climb up the sheer wall of the tower and enter through a window to its waiting coffin.
II. II. I. In Combat:
These lords of darkness are not subject to attacks from nonmagical weapons. To a vampire, mundane weapons are not even an annoyance. Only lesser magical arms or those who are made of silver are required to harm a young vampire, but as the creature progresses, ever more powerful enchantments are required. Those who are not magical or of silver will simply glance off the body of the vampire, doing no more damage than would a strike from a feather.
In other cases, the weapon seems to inflict a wound-albeit a very minor one-but this wound does not discommode the vampire one whit. In still other cases, the weapon seems to pass right through the creature, as though the vampire were simply a mirage.
Even if weapons sufficiently enchanted to cause physical damage are wielded against a vampire, the creature’s destruction is still far from assured. This is because the monsters have the innate ability to regenerate physical damage. Wounds close, broken bones reform themselves, even missing limbs regenerate with time. The speed at which this occurs increases with the monster’s age. Still, even the most lowly vampire regenerates at an alarming rate.
The physiological (or more correctly, necrological) processes of vampire regeneration remain largely unknown, despite the best efforts of several sages. Symbolically, however, the reason is understandable: a vampire’s undead body is somehow locked in its physical condition as it crosses the veil between life and undeath; as aging is halted, so is incurred damage.
Even with the above conditions taken into account, it is still very difficult to destroy a vampire through physical combat. In the majority of cases, once a vampire has suffered sufficient physical damage to “kill” it, it transforms to a gaseous form and attempts to return to its coffin or other sanctuary. After eight hours of complete inactivity, it regains corporeal form with all of its physical wounds healed. For this reason, it is vital that vampire hunters finish the job when they force a vampire into gaseous form!
If they do not track the gaseous creature to its sanctuary or prevent it from reaching its sanctuary, they will be faced with the prospect of a totally unharmed vampire rising after only eight hours. This vampire will likely be somewhat “irked” and plan some distinctive kind of vengeance against those who challenged it. (If a vampire forced into gaseous form by overwhelming physical damage is prevented from reaching the safety of its coffin or sanctuary for a period of twelve hours, the ‘creature is destroyed.)
II. II. II. Shapeshifting:
Vampires are capable of intentionally disassociating the physical components of their bodies, turning into a translucent cloud of mist, with all of its gear. A vampire in gaseous form is not completely immune to any physical attacks, however highly resistant. Magical attacks are still effective against some vampires in gaseous form; this varies from individual to individual. Some vampires are totally immune to all magical attacks while in gaseous form.
III. Vampire Weaknesses:
III. I. The Divine Symbol:
There is no consensus among experts as to exactly why the holy symbols of good faiths have such an effect on vampires. No one can argue with the fact that this effect exists, however. But it is certain that a pious and divinely blessed follower can halt, turn or even destroy a vampire with such a demonstration of his faith.
Most scholars believe the symbol itself is not significant; it is the faith of the person holding the symbol that is important. The precepts of any good-aligned faith will classify the vampire as a blasphemer against the gods and against nature. Thus, any pious follower of such a faith will view a vampire with righteous outrage. According to these philosophers, it is this righteous abhorrence, of which the holy item is just a symbol, that so affects a vampire.
As with other undead, vampires are sometimes subject to forced awe or control by priests of dark faiths. Just as a priest of light can use a holy symbol in an attempt to turn or banish a vampire, so can an evil-aligned priest use his symbol in an attempt to control the vampire. In both cases, the priest’s faith and willpower are key issues, and the outcome is never certain.
In addition to priestly turning as discussed above, many vampires are also subject to the presentment of a good-aligned holy symbol by a layperson or by a priest of insufficient experience to actually turn the creature. It should be noted that presentment of a holy symbol will never drive a vampire away; it will only keep it at bay temporarily. This however also depends on the age and power of the vampire and does not protect the bearer from the many other ways a vampire can harm them.
III. II. Garlic, Mirrors and Water:
Garlic also has a strong effect on vampires. The reasons for this are unclear, but some innate quality in the plant causes vampires to cower from it. Some sages believe the reason is simply that vampires find the odor extremely offensive-so offensive, in fact, that a vampire will never approach any significant quantity of garlic. I find this explanation of Professor Hal'yeth too simplistic in nature.
My own conclusion is that garlic is a toxin to their necrological system, similar as to wolvesbane, also known as aconite, is to werewolves.
Vampires are also kept at bay by running water. It seems that running water somehow has some warding power over vampires, as garlic does or mirrors do. As to why this is the case, I have not yet uncovered an answer or theory that would satisfy myself.
III. III. Safe Havens:
There are certain structures and locales that can strongly influence or prohibit vampires. These structures and locales can best be described as sanctified places or homes. The location must be owned by an individual or strongly defined group, such as a monk order in a monastery or a house of a family resident to it. If the location is inhabited, it must be inhabited by the owner or by a member of the owning group. An abandoned house does not qualify, even if a group of beggars lives within it. In addition vampires can not enter hallowed grounds.
III. IV. Positive Energy:
Because of their necrological system which thrives on the negative energy essence, like all undead vampires are extremely prone to take great damage from positive energy. This included spells such as healing magic or an altered version of the Greater Ruin incantation outlined in the complete Tome of Transmutation. In turn, negative energy has can have an empowering effect on them because of their connection with the negative energy plane.
IV. Destroying a Vampire:
When dealing with powerful vampires, driving it away or keeping it bay may prove difficult enough. This however does not solve the root of the problem, and presents a chance for the creature to return at a time of it's choosing with it's own preparations. Patience is often learned over time, and the living dead have exactly that.
IV. I. The Cursed:
A person that fell the victim of one of the cursed kindred will likely rise in between one to four days. The simplest way to prevent such to occur is that the body is destroyed instead of buried. If such is not possible due to tradition, the most effective alternative is to drive a stake through the heart of the body, fill it's mouth with consecrated soil and cut off it's head.
IV. I. The Fledling:
The first manner to destroy a vampire is with a wooden stake. Due to their powers, if possible such should be only attempted when the undead is resting in it's lair during daylight. If however one needs to confront a vampire that is conscious and unrestrained, the stake must be manually driven into it's heart.
This is far from simple, as with it's inhuman strength, the muscles of a vampire are much more sturdy. Driving it through the chest cavity into the small target that is the heart present another obstacle.
A vampire can return to life once the stake is removed. This means that it must be destroyed to ensure that it can not be returned.
Sunlight destroys all but the most powerful of their kind. Only direct rays or such rays reflected by a mirror will harm a vampire. It only has a very short time to escape the rays of the Morning Lord and if unable to do so, will be permanently destroyed.
The last possibility is to immerse it into running water. If held down for long enough, roughly nine seconds, it will be successfully destroyed.
IV. I. The Vampire Lord:
Vampire lords have far fewer weaknesses than fledglings. Garlic and holy symbols have little to no effect upon them. They have no fear of mirrors, and are far more difficult to detect as they cast shadows and can cross over and through running water without difficulty. If they are immersed in it, it causes them no harm.
A vampire lord is not as vulnerable to sunlight as a normal vampire, and can go about in broad daylight if it desires. A vampire lord in sunlight cannot use any of its supernatural powers. Spells that create sunlight have no effect on them, only the true rays of the sun does.
If the vampire lord is destroyed while exposed to direct sunlight, it seems to die, but unless the body is disposed of it assumes gaseous form as soon as the sun sets and attempts to return to its coffin. A vampire lord is not killed outright by a wooden stake driven through its heart.
The only way to make sure that a vampire lord does not return is to cut its head from its body, burn the body and the head separately, scatter the ashes from the body over running water, immerse the ashes from the head in holy water, and bury the immersed ashes in consecrated ground.
However, if the head ashes are ever unearthed and somehow separated from the holy water, dried thoroughly, and then subjected to an unhallow spell, the vampire lord can regenerate in a tenday if the ashes are placed inside one of its places of rest.
V. Craving and Diet:
A vampire is a rare exception among the undead. The majority of most undead have little or no metabolism to write of. The Vampire has a inescapable craving for the life force of it's victims and depends on a diet of blood. This means while a vampire does not have a physical need for the life force, if denied, can turn a vampire from a sentient undead to a creature of mindless hunger. Once fed, this craving drops back to a tolerable level, before the cycle continues.
More important is the required diet of blood. The link to the Negative Energy Plane for undead of these sort grows increasingly tenuous the longer they are denied the necessary food. At some point, their mobility or one or more specific abilities are suppressed until they can feed again. However, no matter how enervated by lack of feeding, vampires cannot be starved to the point of permanent deanimation. A fresh infusion of blood can always bring them back to their full abilities.
V. I. Signs of Feeding:
The wound is often less than half an inch in legths. Two small punctures and a discoloration caused by bleeding below the skin marks the spot, easily mistakable for a bruise. It caused no pain to the victim and is not sensitive to touch. The reason for this is unknown, but colleagues believe it may stem from a special componenent within the vampire's saliva.
The victim is hence usually unaware of the wound until they see their imagie in a mirror, or until someone brings it to their attention. The victim may feel some weakness that arises from bloodloss, and appear somewhat pale.
Victim Report:
I shake in horror to think about it now. But at the time, as the fiend spoke, I felt its velvet voice thrilling through my body. So seductive were its words that I gladly opened the collar of
my coat and bared the skin of my neck, and then stood trembling as I awaited the approach of the dark figure.
I gasped aloud with pleasure as its lips touched my flesh, and its hands grasped my shoulders. Then came an instant of pleasure so piercing it was like pain-or pain so sweet it was like pleasure. I could hear the throbbing of my heartbeat in my ears, and also a deep and distant thudding that must have been the beating of the vampire’s heart.
The drumbeats synchronized until the sounds were one. I cried out from the ecstasy of it. . . .
-From the journal of Alathea Greenbough