Post by kittycatArcane on Jun 27, 2012 8:39:30 GMT -5
Here goes!
Name: Kyreen Feilue
Race: Elf (moon)
Age: 267
Class/Occupation: Formerly "guard for hire" (Rogue/Ranger)
Alignment: Chaotic Neutral
Deity: Silvanus
Height: 6'7" (aka GIANT FREAKING ELF.)
Skin: Pale
Hair: Black, usually in a ponytail
Eyes: Bright, vivid green
Tattoos/Scars/Marks: One scar on her face, under her right eye down her cheek. Various faint scars all over her body. Many many tattoos, of plants, tribal animals, tribal designs, and runes of neither arcane nor divine origin.
Personality: Once one can see past her extremely cautious nature, it quickly becomes apparent that her temper is very short and can end easily. Despite this, once acquainted with someone she tries to be helpful for the most part. However, something just seems... "off" about her. She seems unphased by committing evil acts, even willing to commit them - if she has a good reason (in her eyes).
Quirks:
*Will occasionally seem pained for no apparent reason.
*Is usually unwilling to divulge any information about her tattoos.
*Often hunches over forwards in the presence of others.
*Is completely asexual.
*Gets very upset if wilderness, animals, or books come to unnecessary harm.
Summary of History
Kyreen hails from Icewind Dale - she has never seen lands outside of it. Her place of birth was Bryn Shander, the "capital" of Ten-towns. Her parents passed away when she was very young - her mother dying after childbirth due to a weakened body, her father dying to sickness and a broken heart for his wife not long after. She was born alongside a twin sister, and after the death of their parents, their older brother took care of them, finding work and even stealing on occasion to provide for the siblings.
Shortly after the twins had reached puberty, the siblings were suddenly separated, the elder brother being whisked away to Luskan as a caravan guard, Ky's twin sister lost to the blizzards of the Dale, presumed to be dead.
The now-lone Kyreen was quick to carve out a way to sustain herself. Between working as a shop assistant and stealing money and food, her life was harsh, but she survived even the worst winters that rattled the buildings of Ten-Towns.
During this time, she also took an interest in lore - a great interest. Whatever money she could spare after the expenses of living, she would spend on piles and piles of books, and what she couldn't buy, she stole. Through this, she learned basic terms of the most commonly known forms of magic - Arcane and Divine. She had no interest in becoming a wizard or a devout cleric, however.
Instead, she learned about an entirely different type of magic - the Old Ways, as she has called them. Disease, remedies, antidotes, dream influence, foresight, and even curses. It was not the magic of fireballs and lightning bolts - this was the magic of asking the very spirits of the world and the earth itself to serve a purpose, as opposed to commanding the elements to bend to her will.
She studied the Old Ways extensively, devouring every last tidbit of information she could find on them - indeed, she even looked in places she shouldn't have for this knowledge. As an indirect side effect, through this she also discovered that her bloodline was not pure elf. There was, as she had suspected, human blood - but she hadn't even dreamed that her ancestry would be that of blue dragons.
She continued to live like this, never letting anyone know of her draconic bloodline or her study of the Old Ways.
During young adulthood, she discovered she was skilled in archery, and took up the bow, training extensively. During this time, she also learned how to wear full plate. Thus, as a rather odd combination to most, she began training herself in archery whilst wearing the armor - though skipping most melee training. After this, she began selling herself out as a guard for hire, a sentinel for merchants and travelers coming through that required a guardian with knowledge of the lands.
Soon after, she began being offered secret deals with grim results but highly lucrative, and accepted several of them - assassinations. Though she was always peculiarly choosy about just who she killed for money.
However, she eventually was caught up into trouble by accidentally working for a group of people who had committed grave crimes elsewhere and fled to the Dale, and was put together with them as being another criminal. Rather than facing the trial, she fled from Bryn Shander, vanishing from the gaze of the law and making her new home at the very farthest edge of Lonelywood. Her career as a hired guard was over, by necessity.
At this point, she became almost completely self-sustaining, as even with a hood on to disguise her identity, her great height would give her away. She tucked away her full plate indefinitely, switching to leather and hide armor for easier movement, as the snow was much deeper at the borders of a town of rogues amongst rogues. She hunted and made her own supplies for the most part, occasionally trading for things she simply couldn't get.
During this time, she continued her study of the Old Ways. Much to her excitement and joy, she found an old grove of woods, with many more books of such lore preserved by ancient energy against the biting cold and ice.
She grew more and more reclusive, practically disappearing from society, avoiding contact with other people - and other people avoided her, as whispered rumors of witchcraft and strange magic spread through Lonelywood, keeping the locals at bay from her tiny cottage in the thicket of trees. In the end, she actually had no reason to hide after a time, as her elven lifespan had made her outlive all the humans who had been involved with the group of criminals, and the demihumans who had been present at the time bore only a fading memory of the incident.
After a time, she began to feel strange. It hit all at once - for two weeks, she felt dazed and unable to focus, as if something was tugging her mind elsewhere. She tried all she knew to at least find out what was assailing her, to no avail.
And then, she simply blacked out - a sleep filled with strange dreams and terrifying images of past melded with present melded with future.
She awoke on the island of Siranda, confused, underequipped, weaponless, unable to remember the past two weeks, and fleeing for her life from the undead all around, searching for any sign of life in the strange new city of Kalaram.
There it is, hope you all like it. :3 Thoughts? Feedback? Criticism?
Name: Kyreen Feilue
Race: Elf (moon)
Age: 267
Class/Occupation: Formerly "guard for hire" (Rogue/Ranger)
Alignment: Chaotic Neutral
Deity: Silvanus
Height: 6'7" (aka GIANT FREAKING ELF.)
Skin: Pale
Hair: Black, usually in a ponytail
Eyes: Bright, vivid green
Tattoos/Scars/Marks: One scar on her face, under her right eye down her cheek. Various faint scars all over her body. Many many tattoos, of plants, tribal animals, tribal designs, and runes of neither arcane nor divine origin.
Personality: Once one can see past her extremely cautious nature, it quickly becomes apparent that her temper is very short and can end easily. Despite this, once acquainted with someone she tries to be helpful for the most part. However, something just seems... "off" about her. She seems unphased by committing evil acts, even willing to commit them - if she has a good reason (in her eyes).
Quirks:
*Will occasionally seem pained for no apparent reason.
*Is usually unwilling to divulge any information about her tattoos.
*Often hunches over forwards in the presence of others.
*Is completely asexual.
*Gets very upset if wilderness, animals, or books come to unnecessary harm.
Summary of History
Kyreen hails from Icewind Dale - she has never seen lands outside of it. Her place of birth was Bryn Shander, the "capital" of Ten-towns. Her parents passed away when she was very young - her mother dying after childbirth due to a weakened body, her father dying to sickness and a broken heart for his wife not long after. She was born alongside a twin sister, and after the death of their parents, their older brother took care of them, finding work and even stealing on occasion to provide for the siblings.
Shortly after the twins had reached puberty, the siblings were suddenly separated, the elder brother being whisked away to Luskan as a caravan guard, Ky's twin sister lost to the blizzards of the Dale, presumed to be dead.
The now-lone Kyreen was quick to carve out a way to sustain herself. Between working as a shop assistant and stealing money and food, her life was harsh, but she survived even the worst winters that rattled the buildings of Ten-Towns.
During this time, she also took an interest in lore - a great interest. Whatever money she could spare after the expenses of living, she would spend on piles and piles of books, and what she couldn't buy, she stole. Through this, she learned basic terms of the most commonly known forms of magic - Arcane and Divine. She had no interest in becoming a wizard or a devout cleric, however.
Instead, she learned about an entirely different type of magic - the Old Ways, as she has called them. Disease, remedies, antidotes, dream influence, foresight, and even curses. It was not the magic of fireballs and lightning bolts - this was the magic of asking the very spirits of the world and the earth itself to serve a purpose, as opposed to commanding the elements to bend to her will.
She studied the Old Ways extensively, devouring every last tidbit of information she could find on them - indeed, she even looked in places she shouldn't have for this knowledge. As an indirect side effect, through this she also discovered that her bloodline was not pure elf. There was, as she had suspected, human blood - but she hadn't even dreamed that her ancestry would be that of blue dragons.
She continued to live like this, never letting anyone know of her draconic bloodline or her study of the Old Ways.
During young adulthood, she discovered she was skilled in archery, and took up the bow, training extensively. During this time, she also learned how to wear full plate. Thus, as a rather odd combination to most, she began training herself in archery whilst wearing the armor - though skipping most melee training. After this, she began selling herself out as a guard for hire, a sentinel for merchants and travelers coming through that required a guardian with knowledge of the lands.
Soon after, she began being offered secret deals with grim results but highly lucrative, and accepted several of them - assassinations. Though she was always peculiarly choosy about just who she killed for money.
However, she eventually was caught up into trouble by accidentally working for a group of people who had committed grave crimes elsewhere and fled to the Dale, and was put together with them as being another criminal. Rather than facing the trial, she fled from Bryn Shander, vanishing from the gaze of the law and making her new home at the very farthest edge of Lonelywood. Her career as a hired guard was over, by necessity.
At this point, she became almost completely self-sustaining, as even with a hood on to disguise her identity, her great height would give her away. She tucked away her full plate indefinitely, switching to leather and hide armor for easier movement, as the snow was much deeper at the borders of a town of rogues amongst rogues. She hunted and made her own supplies for the most part, occasionally trading for things she simply couldn't get.
During this time, she continued her study of the Old Ways. Much to her excitement and joy, she found an old grove of woods, with many more books of such lore preserved by ancient energy against the biting cold and ice.
She grew more and more reclusive, practically disappearing from society, avoiding contact with other people - and other people avoided her, as whispered rumors of witchcraft and strange magic spread through Lonelywood, keeping the locals at bay from her tiny cottage in the thicket of trees. In the end, she actually had no reason to hide after a time, as her elven lifespan had made her outlive all the humans who had been involved with the group of criminals, and the demihumans who had been present at the time bore only a fading memory of the incident.
After a time, she began to feel strange. It hit all at once - for two weeks, she felt dazed and unable to focus, as if something was tugging her mind elsewhere. She tried all she knew to at least find out what was assailing her, to no avail.
And then, she simply blacked out - a sleep filled with strange dreams and terrifying images of past melded with present melded with future.
She awoke on the island of Siranda, confused, underequipped, weaponless, unable to remember the past two weeks, and fleeing for her life from the undead all around, searching for any sign of life in the strange new city of Kalaram.
There it is, hope you all like it. :3 Thoughts? Feedback? Criticism?